Poptropica Mythology Island Step By Step

Here is a detailed guide to winning Mythology Island in Poptropica.

When you arrive on Main Street, go left to discover the Tree of Immortality. You are able to scale to the top by bouncing on mushrooms, jumping from branch to branch, and climbing on the snakes like they were vines.

Accumulate 10 jars of honey within the time limit. Then return to the satyr. He will open up a secret course.

Walk across the satyr’s secret path. Click on the branch above poptropica help and tips to knock the golden apple down.

Once you decide the Golden Apple, the mighty God Zeus appears out of thin air. The mighty God provides you with a scroll of Sacred Items and challenges you to complete a quest to recover them.

Analyze the Sacred Items Scroll to learn the five items you must return to Zeus.

Scale to the top of the acqueduct and flip the switches until the water runs to the pool below the Sphinx.

Now that the water is flowing into the pool, the Rare Flower will blossom right close to the Sphinx.

There’s a pomegranate tree. Jump up there and decide a pomegranate from the tree.

Return to Main Street and go inside the Museum of Olympus. You’ll find the Starfish stuck to the face of Poseidon’s statue.

You can obtain a free Reed Pipe in Apollo’s Temple.

When you have the Reed Pipe, ask the statue of Euterpe to teach you a song. Memorize the sequence of notes and repeat them to her.

To add the Pipe Tune to your inventory, first learn a tune from Euterpe. She will give you the Pipe Melody.

Next you will want to head all the way to the left where you’ll find the entry to the minotaur’s Labyrinth. To open the door, use the Reed Pipe to play the notes you see there in the right sequence.

It could be simple to get lost, once you’re inside the Labyrinth. However, you can consistently follow the golden thread to return to the last turn you made inside the labyrinth.

You need to solve the bones puzzle, to pass through the center of the maze. But it’s a sneaky trick. Remove six bones so that the ones which are left spell out the word TEN.

When you arrive at the snakes mural, click on three with the red spiral eyes to open the gate and pass through.

Discuss with the Minotaur before you leave to get his Ring.

Graffiti has been left by Zeus on Hades’ temple. Help the worker to clean it all off and he can offer you a Drachma.

You will see an altar inside Hades’ Temple. To get into the Underworld, put the Pomegranates on it.

You will go on a brief boat ride across the river. Leap and duck to avoid the barriers.

Play the Pipe Tune on your Reed Pipe to place the Cerberus to sleep. Then pluck his whisker.

Go into Poseidon’s Temple and put the Starfish on the altar. This takes one to Poseidon’s Realm.

Aphrodite gives a short quiz to you where you must figure the names of several of the Greek Gods. If you’re having trouble, you are able to learn them all inside the Museum of Olympus.

After you complete Aphrodite’s quiz, she’ll give you the Touchscreen Mirror as a reward.

Dive down below the surface to enter the submerged labyrinth. In case you ‘re running out of atmosphere, you’ll be able to fill up your oxygen by swimming over the growing bubbles.

Inside the labyrinth you’ll find an oyster. Wait for this to open and then take the Pearl that you’ll see inside.

To conquer against the Hydra, you must jump in the air just as it hits and then land on the top of each. That’ll knock it out.

Snap on the unconscious Hydra to take the Hydra Scale.

After you have all five Holy Items, return to Athena at the foot of the tree. When prompted, assemble the secret message!

The Sacred Things are stolen from you. Athena tells you to get help from Hercules.

Go discuss with Hercules and then use the Touchscreen Mirror to travel to the Underworld. Hercules is powerful and readily pushes the boulder away for you.

Once you’re inside Hades’ throne room, discuss with him and he’ll give you his crown to help you in your fight against Zeus.

Warp with Hercules to Poseidon’s Realm. Hercules will open up the way for one to enter.

Discuss to Poseidon in his throne room to get his Trident.

After you have Hades’ Crown and Poseidon’s Trident, warp with Hercules to the gates of Olympus. He can open the gate.

Purchase a Bag of Wind from Aeolus at the foundation of Mt. Olympus. It costs one Drachma.

Use the Bag of Wind to fly partway up Mt. Olympus. Afterward leap the remainder of the manner.

Shoot Zeus with Poseidon’s Trident to damage him. Avert wind gusts and his lightning bolts. Pick up pink clouds to restore your energy.

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Reality Tv Island Is Here On Poptropica


The new Poptropica mission, Reality TV Island, was unveiled. It is for members exclusively, therefore everyone has to be a paid subscriber to participate in it which is actually really too bad. Anyone who is not a paid subscriber needs to hang around until March 24 to play the brand new island. I’m not a member which means I had to check out this Reality TV Island Walkthrough on an important tips site to observe it. Reality TV island is extremely different from all the other Poptropica islands.. There are two extremely different parts to the quest. The first part is like other quests and you must figure out how to get an application together so that you can star on the upcoming season of the reality TV show. Once you solve this part which is very quick and only takes about five minutes, you can compete on the show. The reality TV show is a lot like the show Survivor where you first compete in an event. If you win, you get immunity but if you lose, you could be voted off the island and you’ll have to start all over. When you survive to the end and win the final competition, the show is over and you win the island medal and get 100 credits. What’s very great is that there are about seven events in the tournament but overall there are quite a lot more games which means that every occasion you play there are different events to do and mastering them all is fun.

Cheats For Shrink Ray Island

nullIn Shrink Ray Island, a young prodigy has created the ultimate science fair project: a Shrink Ray Gun! But a robber has stolen it and shrinks down you to miniature size. You should figure out who the robber is, how to rescue the young scientist, and the way to return to full size. In this quest, you will spend most of your time inside the apartment of the young scientist, looking for clues about who the burglar is. With all the cheats for Shrink Ray Island, in this walkthrough that is complete, you will learn to solve everything step by step.

Shrink Ray Island arrived for members to play on June 30, 2011. Non-members will get to play about one month afterwards. There was a sneak preview with a mini-game called Psychiatrist Shot, before the island became accessible.

Shrink Ray Island Walkthrough

You will drop down from the blimp and onto a chute, when you arrive on shrink ray island cheats the isle. Run to the right and go into the school.

Keep going right and go through the doors into the science fair.

Have a look at all the cool science fair projects and walk all the way to the right. You will see a teacher standing next to a display that is empty. Speak to the teacher.

The teacher is named0 Mr. Silva and he is worried about his star pupil, CJ. She is missing. Her parents are standing there also. Communicate with them and they’ll let you know to look in their own apartment on Avenue A.

Leave the school and go right You’ll find CJ’s apartment there. You’ll see an orange cat outside the door.

Go inside and the cat will follow you in. Follow the cat around and you’ll get a great look at the flat. It’s a place that is pretty cluttered.

The cat will evaporate and the door will be shut. That is unusual! Now look for clues. First, head into CJ’s bedroom on the left.

Snap on the microscope and you’ll see she left a note saying that her invention was stolen.

A cloaked man will appear and he has the shrink ray gun. You’ll try to escape, but the masked man corners you and shrinks you down . Oh no!

Now starts the principal part of this island quest, where you attempt to learn how to escape and save CJ and research the flat in shrunken size.

First visit the kitchen all the way on the right. You’ll see a remote on the top of the refrigerator, but it is tricky to get to.

Run to the right and jump up onto the open drawers. You’ll find a screwdriver.

Jump up and run to the right to visit another portion of the kitchen.

Push the rolling pin so it knocks the teapot onto the burner that is right. Then jump up that will lift you onto the shelf with the flour and sugar bowls.

Push on the bottle of oil onto its side such that it begins dripping down.

Jump down to the floor and shove on the cat food bowl. Then jump up to the shelf and jump up and down times to make the food fall out.

Drop back down to the floor then shove on the cat food bowl. Jump up together with the food after which onto the table.

Run to the right and pick up the paper. Then pick up a purple grape that you will carry.

Run to the kitchen area that is other) back to the left (with the grape all the way.

Plug in the toaster. While taking the grape, hop onto the lever. Wait for you to pop up to the next ledge

Push the salt shaker to the left so it is handle. Then jump up onto the cup. Then jump down onto another end and wait. The salt shaker fall, catapulting you up onto the top of the fridge and will rise.

Catch the remote control then leap down to the floor. Then run left back to the living-room.

To Be Continued

Boom Beach Assault Strategy


You will find two chief components to having a successful offensive strategy: the determining of your army composition and order of deployment, and the application of the Gunboat’s specific capabilities.

Gunboat

The Gunboat has particular abilities that can help and support your troops. It needs to be noted, however, that the and all damaging skills stun capability allow for friendly fire.

The most often used are Artillery and Barrage. Both these deal damage to the opponent ‘s buildings. It is a good idea before deploying troops to destroy essential defenses like Boom Cannons and Cannons. But this order may shift depending on the kinds of troops you want to deploy. It needs to be noticed that shells from both of these deal splash damage to enemy buildings; two or more buildings that touch can be damaged by one shell.

For armies consisting of lower-health units, like Zookas and Riflemen, defensive buildings should be targeted in this arrangement (with Artillery or Batteries), with number one taking the best precedence:

Rocket Launchers, due to splash damage and high range. A single string of shots may be able to wipe out most of a military that includes low health units.

Ability, and mortars, due to splash damage hit their long range against Zookas.

Flamethrowers, due to their ability to inflict high damage to multiple units as well as their damage.

Sniper Towers, because of ability -shot lower- relatively quick shooting speed and health units. Not as dangerous to low -health units as various other defensive buildings, yet.

Cannons are essentially smaller Boom Cannons with a slightly higher rate of fire, and are consequently destroyed for the exact same reasoning. If the Cannon in question can one-shot the troop(s) you plan to deploy, it may be advisable to prioritize the Cannon boom beach over a Boom Cannon, as they’ve similar health and the Cannon fires faster (and will hence kill more of your troops).

Machine Guns are able to make short work of low health units, especially at close range, but a multiple or Hefty Heavies will easily solve the issue.

Boom Cannons can readily one-hit kill a well-being unit that is low, but swarming this defensive structure will readily make waste.

In this order (with Artillery or Barrages), with number one taking the highest precedence:, defensive buildings should be targeted for armies that rely on high health units, like Tanks and Heavies

Boom Cannons’ damage that is high and long range allow them to decide of your high health units one by one, severely crippling your army.

Cannons additionally deal high damage to health units that are high and can eat away at your heavies fairly nicely, but their shorter range prevents them from getting off as many shots before being ruined, in order that they should be prioritized after Boom Cannons.

Rocket Launchers have decent and exceptionally long range DPS splash damage allowing them to pummel your Troops all for a long time. In addition, if your Heavies get in DPS’s spot, it is going to begin killing your fragile Zookas which have a range longer than the blind spot of the Rocket Launcher.

Sniper Towers deal adequate, long range damage to your own Troops. Given enough time, they could badly damage your high health Troops, but their health that is higher than regular makes them advantageous to take out with Gunboat Weaponry.

Mortars have shots that drop slowly which may cause troops to fire over your Heavies as they move up which can lead to a ball Zookas dying.

Flamethrowers can deal high damage to balls of Troops if they have been allowed to, but their short range hinders their ability to shoot at your Troops long enough to make a major difference. Tanks may even destroy it without it hitting any of them because Tanks have a longer assault range compared to the Flamethrower.

Machine Guns do such low, wrong damage, they may be an extremely low threat to health units that are high.

Another extremely important ability is the Flare, previously known as the signal smoke. This skill is used to attack a particular building or to guide troops towards a designated place. The attentive utilisation of the Flare is an excellent way to destroy the opponent’s defensive buildings like the Sniper Tower and the Cannon that can just shoot one target at the same time. It must be noted, however, that the Flare can be utilized in conjunction with the Shock Blast to facilitate a Warrior rush at the HQ.

Both Shock Bomb and the Smoke Screen allow troops an opportunity at not being hit by defenses. The main difference, however, is the Smoke Screen protects troops from enemy fire within its area of effect (allowing troops to move through it but not shoot), while the Shock Blast disables defenses within its area of effect. It is strongly recommended to use these to disable and/or avoid the effect of splash damage units or high damage, depending on which military composition can be used.

Troops can be treated with use of the Medkit. It should be noted that although it might be used to counteract the damage of splash damage shields like the Mortar, Machine Gun and Flamethrower, it does not do much to counteract the damage -target defenses, especially at higher amounts. They are particularly useful when working with Flamethrowers, as it deals damage to troops after it has ceased shooting flames at them.

Common Offensive Maneuvers

Meatshielding

There is a meat shield when you use high health troops in your front line of attack to defend your rear line. The most common kind of meatshield military is the Hefty- Zooka or Hooka army. This is extremely useful against moderate-degree bases with few high-dps single shot defenses.

Dashing

Typically used with Riflemen, opposing defenses overwhelm with the sheer quantity of troops. Flamethrowers, Mortars, and Rocket Launchers can damage and take out many troops at the same time, although singleshot defenses are usually no match for this particular army.

Sniping

A base that is laid out with the map’s HQ at the very rear is exposed to being sniped. By sending or Riflemen around enemy defenses with Flares, a HQ with few defenses behind it’s not invulnerable to attack from your tree-covered regions behind the foundation. Use this to your advantage.

HQ Rushing

Typically used supporting them with Shock Bombs and Smoke Screens and Flaring the HQ, the Warriors fast destroy the HQ because of their high damage. AOE (area of effect) and splash damage is usually healed back by the Warriors, but high level Boom Cannons, Cannons and Sniper Towers can 1 shot or 2 shot them make sure to Shock Blast these defenses.

Poptropica Counterfeit Island Step By Step


Counterfeit Island is the 10th adventure in the well-liked web based game, Poptropica. It launched in early access mode in late December, 2009 and then became publicly accessible in January. In this journey, you are required to discover the poptropica cheats and secrets secret in regards to a piece of stolen art in the Counterfeit Island art gallery. Along the way, you’ll meet lots of interesting characters and encounter many twists and turns in the mystery of the stolen art. Here is a complete walkthrough for Poptropica Counterfeit poptropica counterfeit island walkthrough Island.

Your Arrival On Counterfeit Island

Of course, first things first. Utilize the map to travel by balloon to Counterfeit Island. You will begin right near the museum on Counterfeit Island. But you do not need to go indoors just yet. When you land, just head to the right side and visit Downtown. The first store you’ll see Downtown is a shop called Bobo’s. Walk inside the store. You’ll see plenty of balloons, all in different colors, around the store. Select a green balloon and then walk outside the store.

 

Now we are off to the country side. Quickly go to the right and run to the end of the area to go there. A few steps into this place you’ll see a young girl with a crying boy. He will cease crying if he gets a green balloon. Luckily, you have one so click on him to give it up. When he tales it fom you, he’ll lift up into the sky. Poor little dude! You don’t need to try to save him, though. You need to head back to Main Street now, which is two zones over to the left. When you get to Main Street, look for the Web Browser Internet Cafe and go inside. Look for a guy wearing a hat and camera over on the right and then speak with him. He explains that he lost his tickets for the underground tunnel tour and that if you can help him find them he will give one to you. While you’re here be sure to look at the TV behind you. You’ll see balloon boy flying way up high in the sky. He’s on the news! Now walk outside and run to the right to go Downtown.

Look for a garbage can that is right next to the entrance of the Tunnel Tour. Click on the garbage can and a screen will appear showing all garbage inside. Move all the garbage pieces away from the middle by clicking and dragging them. You’ll soon spot the tickets that were lost. Click on the tickets to pick them up and put them in your backpack.

Now run back to Main Street and the Internet Cafe. Head inside the cafe and go to the tourist who lost the tickets. Find the tickets in your backpack and click on Use to give them to him. The tourist will be so pleased that you found the tickets that he will give you one as a thank you for returning them.

 

OK, head back Downtown and go to the entrance to the underground tunnel tour. You will see a woman with a green hat standing right in front of the entrance. Stand next to her, then open your backpack and click “Use” on the ticket inside. Ready to begin the tour? Just click on the gate behind you to get going.

The tunnel tour is very easy to do, because there’s just one path to follow. At the very bottom of the tunnel, there is a lightbulb hanging down in the center. It’s attached to a long cable. Jump up and grab the cable and then climb to the ceiling. There is a torn piece of paper sitting on another cable over to your right. The paper is another piece of the torn picture that you’re trying to collect. Once you’re at the top of the cable, jump off to the right. When you pass over the torn picture, you’ll pick it up. Keep following the main tunnel until you see a stone staircase heading up out of a door. Walk up the staircase to go outside and end the underground tunnel tour.

The Secret Person

Once you finish up the tour, step outside and you’ll spot a strange man wearing sunglasses and an overcoat waiting outside. Click on him and you’ll hear his tale. He’ll then ask you to get a job over at the island museum and he wants you to meet back with him at this location later tonight. OK, the next thing to do is walk a little bit over to the right, where you’ll see another torn picture piece. Grab this picture piece. The third torn picture piece is over to the left on top of the mast of the fishing boat. Go over there and pick it up. Now that you’ve got both the torn picture pieces from here, go back to the right and go to Main Street and then walk into the museum.

In the Museum

Speak with the guard who is standing by the door inside the museum and he’ll tell you to go upstairs and talk to the assistant curator. The assistant curator is standing right over you on the staircase. Go up to the top of the stair case and talk to him. He says that there are four paintings inside the museum that someone placed incorrectly. He’d like you to help fix every thing and set the art in the proper spots. In each of the different wings, one of the paintings on the wall will come off and you’ll be able to carry it. This guide tells you where to put all the paintings so that they are in the correct places.

  • cubism -> impressionism
  • impressionism -> expressionism
  • expressionism -> realism
  • realism -> cubism

When you’re done placing all of the paintings, go back and speak to the assistant curator. He’ll tell you that you are hired and will take you inside the Forgery Detection Lab to begin your training. Talk to him once inside and he’ll ask you to select a training station. Choose the first desk and click on it. Use the X-Ray device over each of the paintings until you find the one with the sketch marks underneath the painting. The arrows up to allow you to move between the different canvases. Click on the one you think is real.

Now comes the next test. In this one, you need to use a magnifying glass to attempt to determine the fake in a group of paintings. Examine the corners of every painting to look for the signature. You’re trying to find out which one is different than the others. That is the forged painting.

The next training exercise is to examine a photograph and find the area that proves it is a fake. Look up on the left side where you seen the moon. Click on the dark part of the moon. The reason you know this is fake is that if it were really a picture of the moon you wouldn’t see any stars here because the moon would block them out.

Now go on to the next station to continue your training. Here you will learn how to do a chemical analysis of a painting. In this training exercise, you select a paint sample and then it will be placed inside the beaker. A red bar moves across and when it reaches a square, that square lights up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you do it correctly and in time, a green check mark will appear over the square. Repeat this exercise until all four of the squares are done right. Now do it all over again for the other two paint samples. Once you finish this test, your schooling is complete and the assistant curator will provide you a key to the supply room.

Leave the forgery detection lab and walk right and then follow the signs to the statue room and security office. Walk left past all of the statues and follow the sign that directs you to the security office and supply closet. Walk all the way to the left and you’ll find the door to the supply closet. Inside your backpack you’ll find the key that the assistant curator gave to you. Use it to unlock the door and go inside. Once you walk in, you’ll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.

Now walk back to the right and go back through the statue room. Follow the sign to the main hall and then exit the museum. Now it is night time outside. Head left and go to the city docks. The mysterious guy in the hat and sunglasses will still be standing where you left him. Go back inside the tour through the gate. Walk through the tunnel until you get to the wooden ladder. Climb the ladder and then click on the hatch at the top. You’ll see the hatch cover appear. It’s got a very familiar picture of a gargoyle head. Use the mouse to move all the pieces on the hatch to match the version from the torn picture pieces you collected. All of the features have to match the picture exactly. Once you’ve got it exactly right, the hatch opens up and you can climb through it.

You’ll arrive inside the supply closet in the museum. Use your supply room key to unlock the door from the inside and then go into the hall. Watch out because the shadow of the security guard will walk by the window to the security office. Wait for her to go by and then run past the window all the way to the statue room door. Go inside and then move across the room carefully, avoiding the laser beams. You are safe from being spotted by a laser beam when you’re hiding behind something, like a statue or potted plant. When you get across the room safely, go outside into the main hall.

Now walk left and up a little. You’ll arrive in a spot where you can see the famous painting of the Scream hanging on the wall. Click on the top of the painting and you’ll leap up to the light fixture hanging right above it. All of the sudden the museum alarms will go off and the police will arrive. This doesn’t look good! Next you’ll find yourself inside the jailhouse being interrogated by the police. The first thing you have to do is undergo a lie detector test. It’s very easy to pass. Next you’ll be invited to speak with the chief inspector back inside the museum office.

On your way back to the museum, make a quick stop at Bobo’s. Inside you will find the museum security officer. Ask him what time he left his post and he will give you his time card. After you get it, head to the museum and go up to the security office. Once you arrive, walk to the right and click on the big computer. Because you have the time card that the security guard gave you, you’ll know where to look when reviewing the footage. You will see the mysterious guy appear and walk up to the painting. You can get a print out of the security camera footage by pressing the print screen button on the computer. Then go over and talk to the investigator. Her advice will be to show the picture around to the citizens of the island. Walk out of the museum and head back to the outside of the clown shop.

Once you get to the front of Bobo’s clown store, show the printout from the security camera to the mime on the left. The mime knows who it is and she will pantomime music playing. This is a clue that the person you’re trying to find is inside the jazz cafe. Walk a little bit to the right and then go inside the cafe. Once you get inside, move to the right and you’ll see the strange guy you’ve been looking for. Once you arrive, he’ll run out of the cafe. Follow him to the right to begin a big chase.

The chase scene begins here and you’ll be riding a motorized scooter in your attempt to catch the bad guy. You don’t actually catch him during this scene. All you need to do is avoid the different obstacles that appear in the road as you go by. The chase goes on for a while and then you’ll wind up at the Docks. The thief will escape in a waiting motor boat but will drop a key card which you will pick up.

Now you want to head over to the museum. Once you enter, you’ll see the assistant curator standing there. He’s waiting with a package that was addressed to you. When you open up the package, it reveals a painting of “Starry Night” by Vincent Van Gogh. And there is also an X-ray device inside. Open your backpack and find the painting. Click on the examine button to inspect it. Pull the device over the painting and it will reveal a hidden message from the curator telling you to come to the Pop Art Museum on Early Poptropica island. This is a fun part where you now have to leave Counterfeit Island and go to Early Poptropica. Walk out of the museum lobby into the street and then get back inside your Poptropica balloon. Click the balloon to travel and then when the map appears, choose Early Poptropica as your destination.

Once you arrive in Early Poptropica, just go to the left and go into the art museum. Walk a little bit to the left and you’ll find an older woman wearing purple clothes. Click on her to hear her story and then she will give you a key. Go back outside the museum and get on your balloon again. Now return to Counterfeit Island.

When you arrive back in Counterfeit Island, run all the way to the right to the Countryside. You’ll find a house belonging to the chief inspector here. Use the key that the Curator gave you to sneak into the house. Walk upstairs and you’ll find a painting decorating the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! But then the lights will go out and you’ll be knocked unconscious.

Once you come to, you discover that you’re deep underground in some sort of secret hideout. You and the mysterious art thief guy in sunglasses and a trenchcoat are tied up together in a chair and the Black Widow is here. She has captured you! The Black Widow leaves the room and then you learn about how you were set up because the mysterious guy tells you his story. The guy asks you to move your chair closer to where he is so that he can free you. Moving the chair can be a little tricky. To do it, click and drag the mouse to the left. It will slowly move towards the guy. Once you get next to him, you’ll both escape the chairs and he’ll suggest that you both go after the Black Widow. Head out of the room to the right.

You’ll show up in the next room of the hideout. Run all the way to the left and then jump up on the boxes while avoiding the guards. One of the most difficult guards to get past is the one walking on one of the platforms above. You need to wait until he gets all the way to the left and then turns and starts walking right. Jump up immediately and follow him a few steps until you see a couch. Jump onto the couch cushions and then use them to bounce upwards and left. Here you’ll see a special access panel. Use the key card you found when you were chasing the mysterious guy before to open the door. Go through the door to enter Black Widow’s private gallery. Then walk to the left to begin the final confrontation with Black Widow.

The mysterious guy will run and jump onto a platform with a handle. You need to turn the handle to raise the platform up so that he can catch her. But once he does that, the Black Widow will start dropping art onto the ground, destroying it. You need to catch the artwork so it’s not destroyed but also keep turning the handle on the platform. This is a very difficult battle and requires good reflexes and timing. If more than one million dollars of art breaks, you’ll fail and have to start this part over again. Here’s the key trick: after every four pieces of art you catch, the Black Widow gets steaming mad and pauses for a few seconds. This gives you the chance to turn the handle a few turns. However you need to move very quickly because after just a couple of seconds, she tosses a bomb at you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. Keep repeating the cycle until you raise the platform all the way to the top.

When you get the platform all the way up, the guy captures her. In the next scene, you’ll be in the Interrnet Cafe along with the Museum Curator. She will ask you to meet up with her over at the museum. The curator will show you that the museum has actually been a secret safeguard for some of the world’s most important works of art. You’ll receive the medallion for finishing Counterfeit Island. Hooray!

Poptropica Land Released


Children can create, destroy and reconstruct at will whatever their imaginations can dream with Poptropica Acreage, launched today from Poptropica, the popular virtual world for kids. Developed in response to requests from children, Poptropica Land allows Members to “change the world” by devising their very own Islands.

In Poptropica Land, players locate a mystical tool, spoken of in Ancient Norse legend, which gives them incredible power over the world around them – the power to explore, the power and the power to ruin.

Last February, Poptropica Members were invited to participate in the first Poptropica Labs experiment – a theory for testing new features with players – to evaluate the Poptropica Land prototype. Members climbed to the occasion, crafting Islands that could be inhabited by everything from space creatures to dragons, and sharing their experiences, which were used to develop the “alpha, version 2” of the product.

“Children love Poptropica Islands, but they also need to devise their own virtual worlds and narratives, and today they can,” said Jordan Leary, game designer and developer for Poptropica, who leads the attempt to create Poptropica Land. “Using feedback from thousands of Poptropica Members, we were able to give a fresh experience that places the power of creation, and of storytelling, in the hands of our players.”

Parents can purchase Poptropica Membership because of their kids for less than $4 per month -, three- or six-month recurring increments. Membership gives players access to Early Access to new Islands, the just published Poptropica Property, use of all costumes and particular powers in the Poptropica Shop, the power to save costumes to some private closet, and accessibility to pictures demonstrating achievements in Island quests.

The launch of today is just the start for Poptropica Property. New attributes will be added in the foreseeable future, enabling even more chance for building and imagination narratives.

Countless millions of kids and Poptropica since its start have visited almost 7 years past, and the number grows every day. Poptropica players have their web browsers set to more than 100 distinct languages and come from territories and more than 200 different nations.

Kids can stay up to date on news about approaching new Islands and other exciting developments in the world of Poptropica on the official Poptropica blog.

Poptropica is a virtual world in which kids investigate and play in complete safety. Every month, millions of children from around the world are amused and informed by Poptropica’s participating quests, narratives and games.

Children create a “Poptropican” character to travel the many Islands of Poptropica and use gaming literacy to love a narrative that is frequently rooted in factual history. Problem-solving skills are honed as kids discover and solve puzzles distinctive to each Isle.

There are constantly new places to investigate in this ever-enlarging world where kids can collect things, read digital books and comics, compete in head-to-head contest and see pictures. Parents are always able to trust that their children are playing – and learning – in a safe environment that is mobile and online.

Basics And Tips For Poptropica


In Poptropica, you’ll find that there are countless hours of entertainment available. Your main objective is to complete the different island quests. Each island has a different storyline and theme and certain things that must be done. Poptropica is cartoony and fun and is an invigorating game to play. There are many secrets. There are so many Poptropica Cheats that they cannot all fit into one web site but here is a low-down of the game to give you and idea of what you can do in Poptropica.

List of Islands


You’ll find more than twenty island adventures in Poptropica, with several new ones planned for about once per month. The current quests are:


* Early Poptropica

* Sharktooth

* 24 Carrot

* Time Tangled

* Super Power

* Spy

* Nabooti

* Big Nate

* Astro-Knights

* Counterfeit

* Reality TV

* Mythology

* Skullduggery Island

* Steamworks Island

* Great Pumpkin Island

* Cryptids Island

* Wild West Island

* Wimpy Wonderland

* Red Dragon Island

* Shrink Ray Island

* Mystery Train Island

* Game Show Island

* Ghost Story Island

* S.O.S. Island

* Vampire’s Curse Island

* Twisted Thicket

* Poptropolis Games

* Wimpy Boardwalk

* Lunar Colony

* Super Villain Island

* Charlie and the Chocolate Factory

* Zomberry Island

* Night Watch Island

* Back Lot Island

* Virus Hunter Island

* Mocktropica Island

* Monster Carnival Island

* Survival Island

* Mission: Atlantis


You can play any island mission at any time, but you probably want to go with one of the first islands, like Shark Tooth to develop a feel for how to play.

Playing the Game


You can be a boy or a girl and you can alter the appearance before starting the game. You can start with a new player every time or register with the site to save your avatar as a veteran player.


The game plays as a 2-D side-scroller. You begin each island adventure by arriving via balloon and then you have to talk to characters that you come across to determine what needs to be done. Then you progress through the mission until you have completed all the tasks you need to finish.


Poptropica brings together logic challenges and quests with basic arcade skills like jumping, running and playing with objects in the world. A great deal of the game includes jumping around things in the way or climbing up buildings to find secret spots.

Other Players


In certain rooms on many of the Poptropica islands you can play games against other players. Winning a lot of mini-games improves your battle ranking. You can also chat with other players using a menu of things to say.